SYMPTOM

// Isabel Paehr · Jasper Meiners

SYMPTOM is a puppet-trick-game, where the player wakes up as a mole on the back of a huge, hideous toad lady.

Equipped with a flashlight you discover an inhospitable system of caves, that build up part by part: the only way of orientation is a small cone of light that flickers in the darkness. In this world of black space and noises, the player will intermingle with the character, finding both his inner self and a last, big decision.

The world will be built 'in real life', lighted, photographed and digitally polished.